Persuasive Augmented Reality Interface

When I was in grade school I distinctly remember several techniques taught geared toward promoting safety. Among them was the Stop, Drop, and Roll one. This technique was “designed to demonstrate how individuals should respond at the onset of clothing ignition” (National Fire Protection Association, 2006). We would routinely go over the technique and practice it. The teacher would have us act as though we were in a fire and our clothes had caught fire in it. We would immediately stop, drop to the floor, and roll back and forth as though we were putting out the fire.

Repeating the actions as an adult were a bit haphazard. I am a lot bigger than I was when I first learned the technique so dropping to the floor was somewhat awkward. I also wondered today what if the fire were too close to be rolling back and forth. I don’t remember being taught to be conscious of where the fire was in relation to where we were stopping.

An interactive mat and vest would be very helpful in teaching children to be conscious of where they are rolling. The mat could glow red and get warm in various places to simulate the fire. This would help children pay attention to where they roll since they could feel the heat if they get too close to the “fire”. The vest would start off warm but as the child rolls around it would become cool to simulate the fire being put out. Having the child repeat practicing the technique with the area of the fire varying each time would further reinforce awareness of where the fire is and avoiding it to prevent further injury. The use of the vest would help the children learn to roll until the fire was out.

This mat and vest would be an example of a tangible interface, which are “sensor-based interactions where physical objects…are coupled with digital representations” (Rogers, Sharp, & Preece, 2012). Sensors in the vest would cause it to cool as it encounters sensors in the mat. The child would know they could stop rolling once they no longer felt warmth coming off the vest. Interactive teaching techniques like this would be very helpful in teaching the child to use techniques like Stop, Drop, and Roll more effectively.

Reflections

Creating interactive learning tools is a great way to engage children in the learning process and make it fun for them. I am a hands on learner so this would have been something I would have enjoyed participating in as a child. The more I do something myself, the more it becomes second nature to me. I intend to make learning safety a fun learning process for my own children if I have them one day.

References

National Fire Protection Association. (2006, April). "Stop, Drop, and Roll" - The Technical Substantiation Behind Public Fire Safety Messaging. Retrieved from National Fire Protection Association: https://www.nfpa.org/News-and-Research/Fire-statistics-and-reports/Research-reports/For-emergency-responders/Stop-Drop-and-Roll-The-Technical-Substantiation-Behind-Public-Fire-Safety-Messaging

Rogers, Y., Sharp, H., & Preece, J. (2012). Interaction Design: Beyond Human-Computer Interaction. Chichester: John Wiley & Sons Ltd.

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